Prism is home to many races, each further divided into dozens of kin, clans, tribes, and ethnicities. This great diversity in heritage and customs, in beliefs and values, weaves a wondrous patchwork of cultures across the continents, a tapestry so rich and vibrant that experiencing it in its entirety would take hundreds of lifetimes.
Graceful, lithe, and elegant, the Aegles take pride in being the keepers of ancient wisdom.
According to historians, Aegles were the first of the non-native races to arrive in Prism from the other side of the Halcyome. The day of their arrival came to be known as the Day of Advent.
Upon reaching the western shores of the continent we now refer to as the Spine, the Aegles took to the forests and foothills, where they spent their days and nights in the pursuit of knowledge and illumination, seeking to understand their place—and their destiny—in this new world.
Now, the Aegles dwell in Quivtol, their accumulated wisdom lining the shelves of the Great Library of Regalle, where every generation adds to their collective understanding of the world… and beyond.
Ambitious and industrious, Humans are driven by boundless energy and passion, striving for greatness within their fleeting lifetimes.
As one of the non-native races, Humans came through from the other side of the Halcyome in two waves. Those in the first wave would come to identify as Kurestians, while those in the second wave would go on to call
themselves Ameranneans.
Perhaps surpassed only by the Noxies in their variety, Humans nevertheless boast remarkably diverse appearances, their features as varied as the lands they’ve claimed as home.
As non-natives to Prism, one might have expected the towering Wyords to take several generations to adapt to the harsh, unforgiving desert lands they had chosen for their new home.
Yet, the Wyords took so naturally to the sands of Helix that historians, whose role it is to ponder such things, have speculated whether this strong and hardy race might have originally come from a world of fire and sand, one that mirrored their newfound home.
Of course, being able to dwell within the Walking City of Dev’loka might have made things a little easier. Yet to thrive and flourish in the searing, shifting sands of Helix, even with the Walking City at their disposal, remains a remarkable feat, a testament to Wyord tenacity and resourcefulness.
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Towering over everyone else, Wyords are arguably the hardiest of all the races. Their imposing height is matched by powerfully built bodies that grant them great strength and endurance. Wyord skin is also extremely dense, which confers some resistance against slashing and piercing weapons.
In addition to their commanding stature, one of the Wyords’ most distinctive physical features is their horns. Wyords are born with small horn buds that begin to emerge visibly within their first few months. After the first year, horn growth accelerates—becoming thicker and curving more prominently with each passing year. By adulthood, growth slows, though the horns may continue to change subtly over time.
Male Wyords typically develop larger, thicker horns with more dramatic, sweeping curves, while females tend to grow straighter horns, often with a forward-arching shape.
No two Wyords share the exact same horn characteristics. Variations in color, curvature, basal angle, texture, and even density make each pair unique, serving as a natural identifier among Wyords. One thing all Wyords do share is a deep pride in their horns. Adults maintain their horns through careful polishing, an activity that serves both as a grooming ritual and a cultural expression of self.
Mysterious and elusive, Noxies are one of Prism’s native races and a rare sight on the Spine. They live far across the ocean to the southeast, on the distant continent of Faevyn.
There, nestled within lush rainforests, they have thrived since the earliest days of their recorded history, long before the Aegles ever crossed through the Halcyome.
The Noxies may have scattered dealings with the races who make their homes on the Spine, but they guard the secrets of their own land fiercely. Sailors whisper of wild and unnatural currents that rise like liquid sentinels when ships draw near, hurling all would-be explorers back out to sea. Thus Faevyn remains, shrouded in its emerald solitude.
Like the Noxies, the timid and childlike Elys are natives of Prism. They stand apart from the other races not only because of their diminutive size, childlike proportions, and white-feathered wings, but also because they dwell high up in the clouds above Ameranne, descending to frolic and play in the rolling meadows and golden fields below whenever the fancy strikes them.
Ameranneans have claimed rare sightings of Elys who look drastically different from their kind—some allegedly as tall as grown Humans. Yet such accounts are met with a healthy dose of skepticism, for as a common local saying goes, ‘Three cups in, even wild boars sing opera.’