A land fraught with countless perils, Helix’s endless dunes stretch and coil into a deadly labyrinth for the unprepared. Here, water is currency. Shade is wealth. Battles are waged not only against the many creatures hunting in its shifting sands, but against the sun’s fury, the choking dust, and nature’s cruel scarcity.
To the ancestors of the Aegles and Humans who first laid eyes on these desert lands, Helix was nothing more than a wasteland—a barren, desolate grave for fools who dared carve out kingdoms from the dust.
Yet to the hardy, towering Wyords, it is home. Whether within the Walking City’s thick walls or trekking across Helix’s searing sands, they stand unwavering, steadfast in the belief that their calloused hands shape their own destiny.
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A Wyord’s station on the Dev’loka is determined at birth by the Family they are born into. Those born to Families on the upper levels enjoy lives of relative ease, while lower-level Wyords have only a life of hard graft and endless toil to look forward to.
Though the current Champion, Rho’don, has enacted policies that make it… not entirely impossible for Wyords to move between Families, this has only resulted in limited movement between Families on the same level. Ascending to the upper levels remains all but impossible, as Families on the upper level guard their status with unyielding opposition, ensuring vertical mobility remains more an ideal than reality.
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The most prestigious level and the highest point of the city. Here, the ruler of the Wyords—known as the Champion—resides alongside their most trusted advisors.
Home to the noble families.
Houses the middle-class workers and artisans.
This is where the majority of the Wyords live. It is home to the city’s working class.
This level was once home to a slave class. They would do all the dirty work, putting their lives at significant risk to ensure the Dev’loka’s continued operation.
There are no slaves now. The current Champion, Rho’don, abolished slavery when he took up his crown. While many of the newly emancipated Wyords moved on to other less dangerous work, some chose to continue what they had done all their lives. The difference is that they now get paid for their toil.
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To improve the lives of his people, Champion Rho’don opened Helix to trade.
After negotiating with the Kurestian soldiers stationed at the Helix Outpost on the border, Rho’don established a bazaar there, marking the beginning of formal trade between Helix and Kurestal.
The bazaar proved successful, expanding numerous times in the years that followed. Quivtol and Ameranne saw the chance to establish trade connections with Helix and so forged agreements of their own with the now trade-receptive nation.
Today, we call it the Grand Bazaar, a name that reflects its impressive size and bustling activity. Amidst its vibrant stalls and colorful tents, Kurestians, Ameranneans, Aegles, and Wyords come together to trade, negotiate, and connect. If you’re lucky, you might even catch a glimpse of the occasional Noxie.